Get started wizard
Until now, when users first launched the main window they were greeted with a platform that was almost empty – there were no tables, no charts and so on. Because of this, there wasn’t any beginning point where a user could catch on and start to explore the software’s functionality.
Now, upon first launch Option Workshop will show the Get started wizard, which helps user with their initial setup.
We’ve added a pop-up tooltip for the position row in the positions table, which appears when the mouse pointer hovers over a row. The tooltip contains all the information from the table columns and some additional parameters.
The P&L(M) column now works for any instrument that is sending marketdata from Interactive Brokers or IQ Feed.
The mechanism of moving positions between strategies has been changed. Now, if you move a position to another strategy, all fills under the position will move into the destination strategy, and the source strategy will be emptied.
Now users can customize their what-if scenarios line’s width and style, as well as it’s color.
The program now shows the current time in the status bar at the bottom of the main window.
When calculating an option’s theoretical prices and greeks we now try to take time up until the end of the trading session of the last trading day for the instrument. This information about trading hours is not always provided by our datasources, in these cases we assume that the trading session ends at midnight.
Default prices for new position
When adding a new modelling position by drugging an instrument from the options desk, our software now takes a default price to prefill the form from a cell, where the user started drugging. In our previous version, the default price was always the last traded price.
We have added a button for calling the form of fills routing setting onto the toolbar above the strategies list.
Charts rendering regimes
Some users launch our software on remote virtual machines. In these scenarios the DirectX charts rendering mechanism was not always working correct. We added a setting which allows us to make the software use software rendering instead of DirectX.
Additionally, we have fixed several bugs.